CONFERENCE ON PROCEDURAL CONTENT GENERATION FOR GAMES
After the first edition of the Everything Procedural Conference, the conference will return in 2018. On Wednesday April 25th NHTV Breda University of Applied Science will open its doors for a variety lectures, talks and demonstrations in the field of procedural content generation and will offer many opportunities to meet and share knowledge with fellow developers. The conference will cover various topics ranging from procedural game, level design, storytelling to art. Presentations will be provided by leading figures in the field, presenting procedural content application in companies from indie game development to AAA games.
Houdini in AAA Production / Using Procedural Modeling and Kits
Speaker: Twan de Graaf - Ubisoft Paris
In the first part of the talk we will go over how we started using Houdini at Ubisoft Paris for our tool creation process, and how it evolved. We will cover how it worked, why it was successful and what to keep in mind. The second part is a more in-depth look into one of the tool categories we created for Ghost Recon Wildlands. In particular we talk about tools to place instances and how this compares to procedural modeling and manual approaches.
Conference on Procedural Content Generation for Games
The conference is open to students and professionals in the
field of Video Games, Game Development, Computer Graphics and Procedural
Content Generation. Sign up is required, as we will have limited places.
Wednesday 25 April 2018
NHTV University of Applied Sciences
Mgr. Hopmansstraat 1 en 15
4817 JT Breda