From Tuesday April 22 to Friday April 25 2025 Breda University of Applied Sciences will host the Everything Procedural Conference for a variety of lectures, talks, demonstrations and masterclasses in the field of procedural content generation for games on our beautiful campus. The event offers many opportunities to meet and share knowledge with fellow developers.
The first Everything Procedural Conference took place in 2016. In the years since we have gained strong recognition as a leading conference in the field of procedural content for games.
Creating a vast and dense virtual city is often considered the holy grail of procedural generation. While there are many ways to achieve this, the task would be impossible without constraints and limitations. In this talk, Larissa will discuss the process and design decisions that enabled the creation of a massive procedural city environment in Unreal Engine 5, where every building can be entered, using a custom procedural generation framework.
Larissa Davidova
Independent Game Developer
Generating the World of Pax Dei
Learn how Mainframe creates the massive world for their MMO using Houdini, Unreal Engine 5, and a small team. This talk covers everything from technical design philosophy and pipeline development to key details and lessons learned.
Eetu Martola
Lead Technical Artist / Co-founder - Mainframe
Music Algorithm Smorgasbord
Niklas developed custom music software that enables music to react much more dynamically to game events than conventional tools allow. In this talk, he will walk you through several of the algorithms he uses and showcase how they sound in action.
Niklas Nygren
Game Designer / Adaptive Music Specialist - Nifflas' Games